![]() ![]() Each individual Straw Hat has been given a character class that matches their natural skills that gets applied in a weapon triangle, with other attacks getting specific and flavorful adjustments. Various moves can be used both cross-zone and locally depending on the current situation. The crew is able to work together in combat, which places each crew member in zones across a battlefield. By choosing to make the game a party-based JRPG makes this easily justifiable mechanically. As a result, a majority of the crew spends a majority of the game together. They’re called a crew for a reasonĬase in point: One Piece Odyssey understands on a fundamental level that the Straw Hat Pirates Are at their best when they are a unit. ©EIICHIRO ODA/SHUEISHA, TOEI ANIMATION ©Bandai Namco Entertainment Inc. There was genuine thought put into how to make a game that strives before trading exclusively on brand familiarity, at least on a design layer. However, and credit to ILCA’s efforts here again, Odyssey is not a gun for hire production. The developers at ILCA are really talented and it absolutely shows here.Īs for One Piece Odyssey itself, there is a temptation to drive straight to the point and ask whether or not the game does an acceptable job of representing the basics of the characters and aesthetics of the brand. They didn’t need to do that, or make sure the texture of the stitching rendered right, but they did and as a long time fan, it’s appreciated. Some type A member of the team made a point to include a repair to the hat from a battle all the way back in volume 2 of this 100+ volume series. ![]() I keep my PS5 locked in performance mode and One Piece Odyssey was not only up to the task, it did so without sacrificing any of the game’s impressive visual quality.Ī notable example would be the detail in Monkey D. While what happened with Brilliant Diamond and Shining Pearl isn’t clear (for my part, I thought they were fine), one definitely cannot point to a lack of skill on ILCA’s part because One Piece Odyssey is packed with stellar design both visually and in performance. Those remakes received a tepid reception, notably for some old mechanics and performance issues. ![]() The studio the big leagues in 2021 when they were revealed to be the studio behind the Pokémon Diamond and Pearl remakes. ![]() Before diving too deeply into the One Piece of it all, it is important to talk first about the developer ILCA (I Love Computer Art). ![]()
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